Wednesday, 3 June 2015

Visual Effects research blog



Visual effects research blogs


For my own project I will be using final cut pro to convert the video footage into a series of images which can then be used in Match mover to track. Once I have the images tracked properly I will be using Maya to animate in. the next step would be to take my MAYA file and use Composite to make sure the lighting and animation match the video footage. If this goes well I can the put the file into after effects to enhance the final video.
                There is lots of different software available for the various different steps in visual effects. For tracking footage there is Syntheyes, Nuke, After effects and Mocha Pro.  One of the features that stood out with Mocha pro was that it had a tool called Remove module. With this tool you can get rid of unwanted tattoos or other elements. The software that was least recommended for tracking was After effects. Apparently it works well for 2d footage but when it comes to 3d the tracking is automatic, takes a long time and also may not work as well when the video needs refining.
                For compositing the software that came up the most online were After effects, Nuke, Autodesk combustion, Flame and Eyon Fusion. The software that was ranked the best for motion graphics and Compositing was After effects. Although you cannot model or animate in 3d using this program, there are many different import and export options that allow to easily embed camera movements, lights and different passes which can be used for further compositing. The software that ranked the lowest was Autodesk Combustion. This software has apparently not been updated since around 2008. It is also a professional node based program, however it is not a common program to use (unlike After effects and nuke) so therefor there are few resources and training videos available online.
After creating a story or idea, the next step in Visual effects is to film footage. When shooting footage you have to make sure that the camera movements are as smooth as possible so that the video can be tracked properly. There are lots of different camera angles that can be used, for example: Dolly zoom, Long shot, deep focus, Matte shot, Pan, tracking shot and Steady cam shot. When making my own visual effects I will be using a zoom to do a close up of my desk and a tracking shot to follow my object around my room.
                                The next process is match moving. This is where a program like match motion is used to recreate the live action camera movement so that it can be used in a 3D animation program. This is important to get right as you use this track to make sure your animation is matched up correctly so that when it is put with the live action shot, they will both be perfectly in sync.
                Once the camera track is imported into a program like Maya, you can animate the 3D elements. When modelling/animating one key factor that you need to get right is the lighting. the more consistent the lighting is in the footage that you film, the easier it will be to recreate in Maya.  Taking this into consideration, I decided to do my animation inside as it would be easier to recreate. When you film footage outside the natural light can change depending on several factors such as the weather and shadows. When adding lighting in Maya you need to keep in mind the natural light that is given off my certain surfaces as well as an ambient lighting. there are many different types of lights in Maya that can be used to simulate the natural light from the video footage. For example: ambient, area, directional and volumetric lights. Ambient light is a widely distributed light that bounces off objects in the scene. Area lights can produce higher quality light and shadows but can take longer to render so it’s best to use them for still images. Directional lights are lights that will hit a set of objects from the same direction and will cause the shadow to also stretch in the same direction. Directional lighting doesn’t stay to one local area so they work best as secondary lightings. You can change the different settings of these lights as well as the colours to make them look as natural as possible. You can also tweak the colour, intensity and spread of shadows. In my animation I will be using directional lighting as a secondary source and ambient lighting. the directional lighting I will use to try and simulate the natural sunlight coming into my room, and the ambient light I will use to create shadows and illuminate the room better.
When rendering the animation or image, you can render the different layers or passes. The main pass that is the full colour render is called a beauty pass. This also includes diffuse illumination, colour and colour maps. It does not include highlights shadows and reflections. There is also a shadow pass which renders out the shadows. This normally looks like a black background with a white highlight where the shadow will be. Lighting passes can be rendered out as multiple layers and can be used instead of a beauty pass. The lighting pass will create different layers for the different lights in the scene. Other passes include reflection, Depth and an effects pass.

After the different layers are rendered out, you can then put them all together. This stage is called compositing. A common way of compositing over live footage is by green screening. This Is where a green screen is put behind the live action footage and then is replaced by either digitally made content, or different live action footage. When making my animation, the compositing stage will consist of putting together my animated work from Maya and the live action footage from my room. I then plan to put my final image into a program like after effects to clean it up and enhance some of the features. 

I started to look at different examples of visual effects and how they were created. The first one I looked at was a sequence from one of the Diehard movies.



Before watching this I didn’t know that so many elements of the final video were created in 3d. although some of the elements were already visible, they were modelled in 3d so that the effects (breaking through the wall) could be added. I also didn’t realize that there were so many different layers of footage. It shows how different elements, for example the buildings in the background are added in separately.  You can also see the different layers of lighting that are added to each of the different modelled elements, and how they are built up. I think that this is going to be one of the hardest things to match when making my own visual effects piece.


In this video, it broke down the different layers and stages in the making of the film Big Miracle


Even though there was clearly a lot a detail put into the modelling, texturing and animation of the whales, they still do not look very realistic in my opinion. In the Die hard footage everything was very realistic and I thought that some of the 3d models were actual parts of the live action footage, however in this example I can tell that they are animated. However the elements that have been made using the green screening method I think have worked really well.

https://www.youtube.com/watch?v=g7F5w4NChUE



I really like the way this video was put together. The movement of the butterflies looks really natural. After watching this example I have decided to use a butterfly in my own work instead of my previous two ideas. The background image itself does not change, and there were different light effects and mist added. I have managed to create mist in After effects before which leads me to believe this video was composited in after effects. One of the things I would change about the effects is the rays of light that appear the same on all of the trees that are towards the front of the image. If the trees were put on different layers then you could have the light look different in each area. Another thing that I would change is to use a better quality image as the backdrop. In some parts of the animation they go a bit blurry. In the video footage that I captured for my own work I have a lot of light coming in through a door, so I think It would look nice to experiment with the rays of light.



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